| Overworld shrines | |
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Is this a good idea? | Yes | | 100% | [ 5 ] | No | | 0% | [ 0 ] |
| Total Votes : 5 | | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Overworld shrines Thu Aug 30, 2012 10:15 am | |
| I had an idea for spreading lore.In taigas, forests, tundras and caves, shrines would appear. Shrines contain books of lore, enchanted items and other valuables. These shrines would be guarded by spirits called Wraiths, who fight with special spectral swords called Baneblades. Wraiths drop ectoplasm, which can be used to craft Baneblades. Wraiths deal 2 hearts of damage. They look like a black mist in the shape of a man and give off black smoke. Their eyes are coloured icy blue. They have the unique ability to walk through walls, and will often ambush the player, rising from the ground behind them.
Feel free to share your thoughts on this! | |
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vaxivop The Ancients
Posts : 61 Join date : 2012-08-18 Age : 27 Location : Denmark
| Subject: Re: Overworld shrines Thu Aug 30, 2012 11:58 am | |
| Awesome idea | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Overworld shrines Thu Aug 30, 2012 1:44 pm | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Overworld shrines Thu Aug 30, 2012 5:02 pm | |
| Only problem is that mobs get all buggy when in no clip mode. They lose their pathfinding, things like that. That's why I took it out of my ghost suggestion. | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Overworld shrines Thu Aug 30, 2012 5:55 pm | |
| - PenitusVox wrote:
- Only problem is that mobs get all buggy when in no clip mode. They lose their pathfinding, things like that. That's why I took it out of my ghost suggestion.
Damnit, really? | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Overworld shrines Thu Aug 30, 2012 7:48 pm | |
| - Varrgie wrote:
- PenitusVox wrote:
- Only problem is that mobs get all buggy when in no clip mode. They lose their pathfinding, things like that. That's why I took it out of my ghost suggestion.
Damnit, really? Yeah. Though, it may be possible to have one command. Spawn them in the ground and make them float up for two blocks or something. Dunno. | |
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Luancat The Ancients
Posts : 67 Join date : 2012-07-05 Age : 25 Location : Right behind you!
| Subject: Re: Overworld shrines Sun Sep 02, 2012 7:28 pm | |
| Awesome!Just awesome!they can have enchentment runes too! Here the baneblade: | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Overworld shrines Mon Sep 03, 2012 6:13 pm | |
| - Luancat wrote:
Here the baneblade:
I always Thoght Ecto plasm was green, Maby add a reflection of green to it? | |
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Luancat The Ancients
Posts : 67 Join date : 2012-07-05 Age : 25 Location : Right behind you!
| Subject: Re: Overworld shrines Mon Sep 03, 2012 8:53 pm | |
| Greeny version = Ectoblue version = | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Overworld shrines Thu Sep 13, 2012 1:06 am | |
| I prefer the greeny one XD | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Overworld shrines Thu Sep 13, 2012 5:44 pm | |
| - Varrgie wrote:
- I prefer the greeny one XD
I agree. Looks like its made of thorns. | |
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Luancat The Ancients
Posts : 67 Join date : 2012-07-05 Age : 25 Location : Right behind you!
| Subject: Re: Overworld shrines Thu Sep 13, 2012 10:14 pm | |
| if anyone contruct "project" of the shrine in minecraft and send me the map i can turn it in schematic and add it too the mod!CUZ DIZ IZ EPIC! | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Overworld shrines Sat Sep 15, 2012 2:34 am | |
| I'll begin work on several Structure-things very soon. Why? CUZ IM EPIC THATZ WHY. | |
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