| Enderman Colonisation | |
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Will this work? | Yes | | 75% | [ 3 ] | No | | 25% | [ 1 ] | Maybe | | 0% | [ 0 ] |
| Total Votes : 4 | | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Enderman Colonisation Sat Jul 14, 2012 9:41 pm | |
| When this mod's foundations were being created, there was one idea for each dimension. When the boss or problems were fixed, the sentient people of that region (apart from Gilvas Silva) would enter the overworld. Endermen, once the dragon is defeated, begin to enter the region. Enderman colonies spawn in caves, forests, jungles and other places well protected from rain. There are also Enderman hunting camps here and there, and ender hunting parties spawn near daroii, prepared to hunt them down. Well, if you like it, or have an idea for another overworld colony, feel free to post. | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Enderman Colonisation Sat Jul 14, 2012 10:52 pm | |
| Although the explanation here sounds like they will be everywhere, I think it will work. However, the Enderman Hunting camps won't appear near Endermen Daroii because they are there, but rather will spawn randomly and kill Daroii if there are any around. | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Enderman Colonisation Sun Jul 15, 2012 12:02 am | |
| - Loreguy wrote:
- Although the explanation here sounds like they will be everywhere, I think it will work. However, the Enderman Hunting camps won't appear near Endermen Daroii
because they are there, but rather will spawn randomly and kill Daroii if there are any around. yeah like that. | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Enderman Colonisation Thu Jul 19, 2012 3:20 pm | |
| - Varrgie wrote:
- . When the boss or problems were fixed, the sentient people of that region (apart from Gilvas Silva) would enter the overworld.
And the nether right? | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Enderman Colonisation Thu Jul 19, 2012 5:17 pm | |
| Seems like Overworld will be getting crowded. .-. I suggest Endermen Mini-complexes only spawn below sea level. - TheMineVsCraft wrote:
- Varrgie wrote:
- . When the boss or problems were fixed, the sentient people of that region (apart from Gilvas Silva) would enter the overworld.
And the nether right?
Speaking of the Nether, are the Blazes (humanoid versions, not flying) cured of their insanity after killing the Forsaken Warrior? And would they even be able to leave? I mean, the Nether was technically a prison of some sorts at some point. | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Enderman Colonisation Thu Jul 19, 2012 6:43 pm | |
| - PenitusVox wrote:
- Seems like Overworld will be getting crowded. .-.
I suggest Endermen Mini-complexes only spawn below sea level.
- TheMineVsCraft wrote:
- Varrgie wrote:
- . When the boss or problems were fixed, the sentient people of that region (apart from Gilvas Silva) would enter the overworld.
And the nether right?
Speaking of the Nether, are the Blazes (humanoid versions, not flying) cured of their insanity after killing the Forsaken Warrior? And would they even be able to leave? I mean, the Nether was technically a prison of some sorts at some point. I think the nether warriors take bake the kingdoms in the nether and they become more pasive (meaning they wont harm you unless you harm them, like pigmen but more senitent. | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Enderman Colonisation Fri Jul 20, 2012 8:40 am | |
| I think Enderman cave dwellings seem appropriate, since they are indefinitely unneffected by rain. Maybe they can block off water? It would also be nice if Enderman archers or a scout/explorer spawned randomly in caves. | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Enderman Colonisation Mon Jul 23, 2012 2:34 pm | |
| I think Enderman cave dwellings are a good idea, but shoud be extremely rare, and near the lava level. That way it doesn't really alter the mechanics of progress in Minecraft. If they were too accessible, blocks and different ores would be obtained early ingame, making the rest sort of... pointless. | |
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Varrgie Archmagus
Posts : 136 Join date : 2012-06-22 Age : 24 Location : In Tall Men's Land.
| Subject: Re: Enderman Colonisation Mon Jul 23, 2012 5:38 pm | |
| Yeah, make them rare, but not too rare. Maybe they spawn in the bottom of ravines and link to caves or an abandoned mineshaft, like dungeons. | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Enderman Colonisation Sat Jul 28, 2012 9:07 pm | |
| I think that they shouldn't link to other things. After all they just arrived after along time. I don't think they would remember where they built mineshafts... | |
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