| Treetop Villages | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Treetop Villages Sun Jul 01, 2012 11:17 pm | |
| I relize this could go under buildings and citys but this is for Gigas Silva: Tree top villages that are home to Senate creatures Thats what i think though | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Treetop Villages Mon Jul 02, 2012 6:46 pm | |
| Senate?Do you mean Sentient? Possibly. I was thinking that this realm would be more or less uninhabited/wild. | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Treetop Villages Mon Jul 02, 2012 6:49 pm | |
| - PenitusVox wrote:
- Senate?
Do you mean Sentient? Possibly. I was thinking that this realm would be more or less uninhabited/wild. Their not much Sentient. More like clueless builders that attack you on sight | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Treetop Villages Mon Jul 02, 2012 7:06 pm | |
| That would still fall under "Sentient".
But this mod isn't mine. If others agree, of course it would be added. :3 | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Treetop Villages Mon Jul 02, 2012 7:07 pm | |
| - PenitusVox wrote:
- That would still fall under "Sentient".
But this mod isn't mine. If others agree, of course it would be added. :3 Ok | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Treetop Villages Wed Jul 11, 2012 3:33 pm | |
| - TheMineVsCraft wrote:
- PenitusVox wrote:
- Senate?
Do you mean Sentient? Possibly. I was thinking that this realm would be more or less uninhabited/wild. Their not much Sentient. More like clueless builders that attack you on sight Wait.... so if you DID mean Senate... how does that work? XD | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Treetop Villages Wed Jul 18, 2012 11:40 am | |
| - Loreguy wrote:
- TheMineVsCraft wrote:
- PenitusVox wrote:
- Senate?
Do you mean Sentient? Possibly. I was thinking that this realm would be more or less uninhabited/wild. Their not much Sentient. More like clueless builders that attack you on sight Wait.... so if you DID mean Senate... how does that work? XD I thought of something diffeernt treetop villages ABANDONED (an anceint civilization)Where monsters roam around | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Treetop Villages Sat Jul 28, 2012 9:10 pm | |
| Would they be repopulated after you beat the boss? | |
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Miner Fortune Teller
Posts : 259 Join date : 2012-07-01
| Subject: Re: Treetop Villages Sat Jul 28, 2012 9:29 pm | |
| - Loreguy wrote:
- Would they be repopulated after you beat the boss?
Yes | |
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Loreguy The Ancients
Posts : 164 Join date : 2012-06-22 Age : 33 Location : The Center of a Dying Star
| Subject: Re: Treetop Villages Sun Jul 29, 2012 12:17 am | |
| - Miner wrote:
- Loreguy wrote:
- Would they be repopulated after you beat the boss?
Yes Ok, sounds good to me. | |
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peonftw Rogue
Posts : 15 Join date : 2012-10-17 Age : 24 Location : Cumpooter
| Subject: Re: Treetop Villages Thu Oct 18, 2012 10:34 am | |
| Woah, teh coding on this mod looks pretty intense lol | |
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Luancat The Ancients
Posts : 67 Join date : 2012-07-05 Age : 25 Location : Right behind you!
| Subject: Re: Treetop Villages Thu Oct 18, 2012 10:41 am | |
| Yep!Intense.And if the AI of the villagers don't be edited it will jump of the trees like idiots lol | |
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PenitusVox The Ancients
Posts : 233 Join date : 2012-06-22 Age : 33 Location : The End
| Subject: Re: Treetop Villages Thu Oct 18, 2012 2:50 pm | |
| - Luancat wrote:
- Yep!Intense.And if the AI of the villagers don't be edited it will jump of the trees like idiots lol
Well, you would just give them the smarter AI like zombies. Simple fix. Yeah, Peon. We're not trying to make a simple mod. We're literally trying to make an expansion pack. | |
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